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The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
Nintendo fans have been drawing comparisons between Donkey Kong Bananza and Wreck-It Ralph, but are these connections just a coincidence?
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
Donkey Kong Bananza wasn't only shifted from the original Switch to the Switch 2 because of hardware limitations.
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