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The live-action remake of the animated film "How to Train Your Dragon" and a two-part, five-hour documentary on Billy Joel ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
But Nintendo’s revelations about Pauline and its coyness about her age — she’s just 13 years old in this game — plays into the story of Donkey Kong Bananza offer a glimmer of hope that the Switch 2 ...
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When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
We spoke with with Kenta Motokura, producer on Nintendo Switch 2 exclusive Donkey Kong Bananza, and Kazuya Takahashi, the game's director, about everything Donkey Kong: behind-the-scenes development, ...
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