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Forums - Kerbal Space Program Forums
Follow and discuss the development of Kerbal Space Program. Suggestions and Development discussion goes here.
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, …
Feb 7, 2021 · That all said, whats more interesting / frustrating about this is that it doesn't seem to be restricted to my main KSP install, but instead it affects all KSP installs on my system, even a completely fresh install made after all of this started with freshly downloaded KSP and Kopernicus archives. And that's where I'm fresh out of ideas on how ...
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Sep 18, 2017 · For KSP 1.3, stick with v1.1.3.0. Despite having a higher version number, v1.1.3.1 is actually a backward port for the older KSP version. I had a long debate with myself over the version numbering. Because the 1.2.2 port had to be developed *after* the KSP 1.3 modern version was ready, it should have a higher number.
[1.12.5] Kcalbeloh System Planet Pack (v1.1.8) - A journey to a …
Jul 12, 2021 · Threads of the Month: April 2023 Edition Kcalbeloh System is a planet pack adding an entirely new black hole system with 30 unique celestial bodies, including a super-massive black hole, 4 stars, 15 planets, and 10 moons and asteroids, each with its own unique set of challenges and features.
About MirageDev's AtmosphericFX Mod... - Kerbal Space Program …
Nov 12, 2024 · This is MirageDev's AtmosphericFX mod. It overhauls all of KSP's atmospheric heat effects, to make them look more realistic and visually appealing. It is currently in a closed beta state, hence why very few people have access to the mod, as well as information about it.
[1.12x] RSMP (formally SWE) - Kerbal Space Program Forums
Mar 9, 2022 · A set of Waterfall and Realplume configs to add waterfall to SRB's . Mods WITH support at the moment: Original, stock SRB's
[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
Jul 23, 2022 · KSP won't load surface vessels when the current vessel is over ~90km (on Kerbin) for some unknown reason despite a sufficient PRE range, so orbital bombardment only works from LKO. The targeting reticle currently isn't being correctly placed when manually aiming at closeby targets (will be fixed later). Detectors:
Recommended Posts - Kerbal Space Program Forums
May 30, 2014 · The parts are made with the "LEGO" frame of mind - they fit together to make a certain historical craft, but are flexible and generic enough to be used in many creative ways, just like vanilla KSP parts. If you're using TantaresSP, I highly recommend using one of my other mods, Neptune Camera, which adds camera functionality to probes. Download ...
Recommended Posts - Kerbal Space Program Forums
Nov 18, 2023 · Introducing Kerbal Star Systems 2 - Embark on a Galactic Journey! Greetings, fellow space enthusiasts! It's with immense excitement that we unveil the next chapter in our cosmic odyssey: Kerbal Star Systems 2! A universe of infinite possibilities awaits you as we venture into the interstellar rea...
SEP | v2.2.0 (June, 23rd, 2024) - Kerbal Space Program Forums
Jan 23, 2022 · Starship Expansion Project Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our amazing team. Our project aims to bring our intepretation of the Starship vehicle by SpaceX into Kerbal Space Program. While a lot of the design choices are based on the actual vehicle sittin...